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Wesnoth Units database

Mounted White Knight of the Light

(image)

Clyde finally got a helmet! And in order to express that he is a true 'White Knight of the Light' he put a frock over his cuirass, now almost locking like his friends, the white magi. Of course, the new title is not all about his appearance! Clyde actually started to learn a ranged magic attack, giving him that extra special over a pure swordsman.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Mounted Knight of the Light
Advances to: Mounted Bright White Knight of the Light
Cost: 78
HP: 65
Movement: 8
XP: 100
Level: 3
Alignment: lawful
IDMounted White Knight of the Light
Abilities: heals +4, inspire, inspire_1, inspire_2, inspire_3, regenerates, cures

Attacks (damage - count)

(image)holy sword
melee
9 - 4
arcane
(image)horn
melee
9 - 2
pierce
charge
(image)lightbeam
ranged
10 - 1
arcane
magical

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%